Weekly Log #1


Time for the my very first log as a developper !

It’s been a week since the first version was released and I’m thrilled with the reception so far. Comments have been very positive overall and the harsher critics I had were rather fair. Obviously, people have a lot of expectations on the future updates so I’ll make sure not to let you all down.

In any case, a HUGE thank you to everyone who are now following me here on Itch ~

So what now ?

I’ve spent these last few days fixing a few bugs and advertising the game on various sites (and shaping up a little community on Discord) but now is time to get back to work.

First priority is the Android port : I’ll need to change some mechanics that can’t be adapted to a phone screen (hovering over a skill to see the tooltips, right-clicking to be able to save/load, etc.) as well as fixing the dialogue display that somehow gets broken when emulating the game on Android.

I don’t have a date yet, but this shouldn’t take too long. I’ll release this in the same time as a version 0.1.2 with the rest of the bugfix so that this initial version can be in the stablest state.

Obviously I’ll have more to share next week, so stay tuned and enjoy Dawntrail’s launch day (:

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