Weekly Log #13


Lali-ho !

We’re getting closer still to the 0.2 release. I don’t want to give a date yet but I’m fairly confident we can wrap this up for the first half of October !

Estinien’s romance route is almost fully implemented. Today, I worked on the “following an NPC” mechanic. To sum it up, a pixel sprite of your character and another of your target are displayed on the screen, and they both move slowly from left to right. You can walk, run or hide whenever the target turns towards you, to avoid rising the Alertness gauge. Getting too close (by running) will increase the Alertness gauge, but staying too far will result in failure when the target reaches the end of the screen. There’s a message telling you at all times how well you’re faring.

For now the whole thing is pretty barebones, but it’s functional ! I had to make sure the target doesn’t stop and turn too often, or too rarely. It doesn’t last for long so it didn’t feel too intrusive, but because I know minigames aren’t everyone’s cup of tea, I’ll also make an option to skip it altogether.

Aside from that, I also had some news from Muchkin, the game’s composer. After nailing Idyllshire’s theme and the prelude, he’s working on my own version of the battle theme. He put his own twist on the original ARR battle leitmotiv and from what I heard so far it sounded pretty good ! Can't wait to share with you all ~

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