Weekly Log #14


Bouyah !

Slowly getting there ! This week I finished reworking the gallery : until now, you had to go to an inn (well, the only inn) and reminisce to check the unlocked scenes, meaning you couldn’t technically unlock everything in the same save.

Now, the gallery has been moved to the Title Screen and its content is persistent across save files, meaning once a scene has been seen (even without saving afterwards), it’ll be unlocked there.

Aside from that, I made some progress on Gloss’n Goblins, the last quest that needs to be written. It will probably be finished in the early part of next week. I also have some smut to write as soon as I get the last few scenes from Syllax and after that, well… it’ll be time for the real fun part : debugging.

I already did some as I implemented Estinien’s two routes, checking if everything worked correctly. But there’s still A LOT to be done on that front. For example, I haven’t tested the new menus I added or reworked with the Android version yet. And most systems I introduced will obviously come with all sorts of problems that’ll need to be taken care of.

0.1 had several issues that required an early fix. I’m not cocky enough to claim I’ll actually make a 100% bug-free experience right away this time, but at the very least I’ll make sure I don’t leave any game-breaking fuck-up lol.

Anyway, expect to hear me rant about debugging in the following weekly logs ~

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