Weekly Log #18


Happy (almost) Halloween !

Feels good to make this post after being able to wrap up 0.2 version for patrons ! I was expecting to spend a few days fixing bugs left and right, but I haven’t received any report of the sort so either nobody played it yet or everything is working as intended. 

I’ll release the public version on the 31st and take a few days off game development to recharge batteries : planning-wise, I already have a good idea of what I want for 0.3 (a rough idea of Hilda’s story, but also which systems and QoL features to add). The artists are all expecting to hear again from me very soon for the next batch of commissions ~

Also, many thanks to those of you who reached out to me about the playtest thing in the last weekly log ! Again, I’m not quite sure what form this will take yet but it would be very helpful to have other perspectives for the next version’s debug phase.

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