Weekly Log #26


Merry (almost) Christmas, everyone !

I spent a good chunk of the week working on the battle system : introducing the Machinist and its autoturret summon meant I had to add a “summon’s turn” squeezed in-between the player’s and the ally’s turn, and make sure none of that clash together.

Buffs and debuffs are also now displayed with the remaining turns, both for your character and for each enemy. Well, there’s not a lot of skills that apply debuffs to enemies yet, but we’ll get there eventually.

The other chunk of this week was dedicated to Hilda’s second quest. I’m pleased to inform you that I’ve finished it today and it’s by far the longest quest I’ve written in the game so far ! This is in part due to some interactions that can play out differently, but it’s still quite story-heavy. I’ll try not to make it too much of a habit, though : having other quests on the shorter side would be best for the pacing. 

In other news, I’ll spend time with my family in the coming days so this seems like a good time to take a little break from game development. I might still be around on the Discord for anyone who wants to say Hi, but next week will be the first Friday without a weekly log in 6 months (holy shit time flies)

I wish you all a cozy afternoon by the window, watching snow fall and sipping on a hot cocoa with a cat on your lap ! Thank you everyone for being there and see you next year ~

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